collections_bookmark Part of Reality Fracture
Hexhaven Dueling Arena card art
Live Play Data

Hexhaven Dueling Arena

Land · Reality Fracture (FRA)
0%
Live Inclusion
Times Brought
159
Decks Running
62
Median Cast Turn
4.0
Drawn → Played
55%
Format

First-cast turn

n=22
14%
T1
9%
T2
23%
T3
14%
T4
9%
T5
27%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 11

The "good card" funnel

159 brought · 56 players
Brought to game
159
Ever drawn
40
Reached battlefield
22
Still on board at game end
19

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 24% of the time (n=22) , vs 19% when it never left the library (n=105).

When players drew this card but left it in hand, they won 32% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval -13.8pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
39.6%
Battlefield
41.7%
Graveyard
18.8%
Hand

Commanders that played this card

in tracked games
Card text
Hexhaven Dueling Arena card

Hexhaven Dueling Arena

Land
{T}: Add {C}. {2}, {T}: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.) {4}, {T}: Target creature becomes prepared.
Reality Fracture (FRA) · Uncommon · Illustrated by Constantin Marin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.