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Part of Reality Fracture
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Creature — Chimera Horror
·
Reality Fracture (FRA)
Live Play Data
Hexhaven Invigorator
1%
Live Inclusion
Times Brought
699
Decks Running
253
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=117
0%
T1
1%
T2
7%
T3
22%
T4
20%
T5
43%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
30%
(26 / 117 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
701 brought · 233 playersBrought to game
701
Ever drawn
163
Reached battlefield
117
Still on board at game end
44
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 33% of the time (n=97) , vs 26% when it never left the library (n=437).
When players drew this card but left it in hand, they won 33% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -3.1pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instances3.9%
Library
24.7%
Battlefield
42.7%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
16 decks
-
2
Kwia Vigorbloom
11 decks
-
3
Aerid Konstrari
10 decks
-
4
Wayta, Trainer Prodigy
10 decks
-
5
Beorn the Fierce
9 decks
-
6
Maular, the Next Evolution
6 decks
-
7
Omnath, Locus of Creation
6 decks
-
8
Bruce Banner // The Incredible Hulk
5 decks
-
9
Maarika, Brutal Gladiator
5 decks
-
10
Omnath, Locus of Rage
5 decks
Card text
Hexhaven Invigorator
Creature — Chimera Horror
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
6 / 6
Reality Fracture (FRA)
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Mythic
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Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.