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Part of Modern Horizons 3
Live Play Data
Hidden Nursery
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
311
Decks Running
142
Median Cast Turn
3.0
Drawn → Played
82%
Format
First-cast turn
n=84
32%
T1
10%
T2
11%
T3
10%
T4
10%
T5
25%
T6-9
4%
T10+
Median
3.0
P25
1
· P75
6
· max
11
Cast same turn as drawn
64%
The "good card" funnel
311 brought · 128 playersBrought to game
311
Ever drawn
103
Reached battlefield
84
Still on board at game end
64
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 21% of the time (n=77) , vs 20% when it never left the library (n=173).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -9.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances0.9%
Library
59.3%
Battlefield
20.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
31 decks
-
2
Pantlaza, Sun-Favored
9 decks
-
3
Kellan, the Kid
5 decks
-
4
Toph, Hardheaded Teacher
4 decks
-
5
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
3 decks
-
6
Fynn, the Fangbearer
3 decks
-
7
Hakbal of the Surging Soul
3 decks
-
8
Lara Croft, Tomb Raider
3 decks
-
9
Radha, Heir to Keld
3 decks
-
10
Blue, Loyal Raptor
2 decks
Card text
Hidden Nursery
Land — Cave
This land enters tapped.
: Add
.

,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Álvaro Calvo Escudero
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.