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Hidden Strings
Times Brought
222
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Dragon's Maze (DGM)
·
Common
·
Illustrated by Daarken
Final zone distribution
60 instances5.0%
Library
21.7%
Battlefield
28.3%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Orvar, the All-Form
22 decks
-
2
Ral, Monsoon Mage // Ral, Leyline Prodigy
16 decks
-
3
Kinnan, Bonder Prodigy
8 decks
-
4
Hylda of the Icy Crown
6 decks
-
5
Lyna, Veil of Vengeance
3 decks
-
6
Rograkh, Son of Rohgahh
3 decks
-
7
Thrasios, Triton Hero
3 decks
-
8
Gonti, Canny Acquisitor
2 decks
-
9
Jin Sakai, Ghost of Tsushima
2 decks
-
10
Kotis, the Fangkeeper
2 decks
The "good card" funnel
222 brought · 111 playersBrought to game
222
Ever drawn
55
Reached battlefield
31
Still on board at game end
13
≥ -17.2pp
Players who cast this card win 17% of the time (n=27) , vs 24% when it never left the library (n=116).
When players drew this card but left it in hand, they won 26% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.0pp; 95% confidence interval -17.2pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
6%
T2
16%
T3
16%
T4
16%
T5
42%
T6-9
3%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
6%
(2 / 31 cast on T2)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.