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Part of The Lost Caverns of Ixalan
Live Play Data
Hidden Volcano
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
284
Decks Running
161
Median Cast Turn
3
Drawn → Played
78%
Format
First-cast turn
n=57
25%
T1
9%
T2
21%
T3
7%
T4
7%
T5
25%
T6-9
7%
T10+
Median
3
P25
2
· P75
6
· max
11
Cast same turn as drawn
62%
The "good card" funnel
284 brought · 153 playersBrought to game
284
Ever drawn
73
Reached battlefield
57
Still on board at game end
45
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 24% of the time (n=51) , vs 19% when it never left the library (n=179).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -6.7pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances5.3%
Library
60.0%
Battlefield
17.3%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
50 decks
-
2
Krenko, Mob Boss
16 decks
-
3
Pantlaza, Sun-Favored
8 decks
-
4
Imodane, the Pyrohammer
3 decks
-
5
Plargg, Dean of Chaos // Augusta, Dean of Order
3 decks
-
6
Radha, Heir to Keld
3 decks
-
7
Tony Stark // The Invincible Iron Man
3 decks
-
8
Arabella, Abandoned Doll
2 decks
-
9
Blue, Loyal Raptor
2 decks
-
10
General Kreat, the Boltbringer
2 decks
Card text
Hidden Volcano
Land — Cave
This land enters tapped.
: Add
.

,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Logan Feliciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.