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Part of The Lost Caverns of Ixalan
Live Play Data
Hidden Volcano
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
203
Decks Running
124
Median Cast Turn
3.5
Drawn → Played
78%
Format
First-cast turn
n=42
21%
T1
7%
T2
21%
T3
7%
T4
5%
T5
29%
T6-9
10%
T10+
Median
3.5
P25
2
· P75
7
· max
11
Cast same turn as drawn
54%
The "good card" funnel
203 brought · 118 playersBrought to game
203
Ever drawn
54
Reached battlefield
42
Still on board at game end
32
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 28% of the time (n=37) , vs 18% when it never left the library (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -3.5pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances5.5%
Library
58.2%
Battlefield
18.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
43 decks
-
2
Krenko, Mob Boss
9 decks
-
3
Pantlaza, Sun-Favored
7 decks
-
4
Radha, Heir to Keld
3 decks
-
5
Imodane, the Pyrohammer
2 decks
-
6
Lara Croft, Tomb Raider
2 decks
-
7
Omnath, Locus of All
2 decks
-
8
Smaug the Magnificent
2 decks
-
9
The Great Goblin
2 decks
-
10
The War Doctor
2 decks
Card text
Hidden Volcano
Land — Cave
This land enters tapped.
: Add
.

,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Logan Feliciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.