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Part of Outlaws of Thunder Junction
·
Enchantment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
High Noon
1%
Live Inclusion
Times Brought
158
Decks Running
71
Median Cast Turn
4
Drawn → Played
64%
Format
First-cast turn
n=25
8%
T1
16%
T2
12%
T3
16%
T4
8%
T5
24%
T6-9
16%
T10+
Median
4
P25
3
· P75
8
· max
13
On curve
24%
(4 / 25 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
158 brought · 73 playersBrought to game
158
Ever drawn
39
Reached battlefield
25
Still on board at game end
9
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.7pp
Players who cast this card win 28% of the time (n=23) , vs 31% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.9pp; 95% confidence interval -22.7pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances7.0%
Library
20.9%
Battlefield
37.2%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
28 decks
-
2
Kaalia of the Vast
6 decks
-
3
Ghen, Arcanum Weaver
5 decks
-
4
Arabella, Abandoned Doll
3 decks
-
5
Zedruu the Greathearted
3 decks
-
6
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
2 decks
-
7
Child of Alara
2 decks
-
8
Rocco, Cabaretti Caterer
2 decks
-
9
Sisay, Weatherlight Captain
2 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
Card text
High Noon
Enchantment
Each player can't cast more than one spell each turn.

, Sacrifice this enchantment: It deals 5 damage to any target.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Eduardo Francisco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.