collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Monkey Assassin
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hit-Monkey
1%
Live Inclusion
Times Brought
145
Decks Running
72
Median Cast Turn
4.0
Drawn → Played
67%
Format
First-cast turn
n=50
0%
T1
10%
T2
22%
T3
40%
T4
8%
T5
16%
T6-9
4%
T10+
Median
4.0
P25
3
· P75
5
· max
10
On curve
72%
(20 / 50 cast on T4)
The "good card" funnel
145 brought · 68 playersBrought to game
145
Ever drawn
30
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 24% of the time (n=19) , vs 13% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -7.7pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
21.2%
Battlefield
36.4%
Graveyard
15.2%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
30 decks
-
2
Indominus Rex, Alpha
13 decks
-
3
Ezio Auditore da Firenze
5 decks
-
4
The Serpent Society
4 decks
-
5
Cloud, Ex-SOLDIER
3 decks
-
6
Kathril, Aspect Warper
3 decks
-
7
Aveline de Grandpré
2 decks
-
8
Bruce Banner // The Incredible Hulk
2 decks
-
9
Aragorn, the Uniter
1 decks
-
10
Eddie Brock // Venom, Lethal Protector
1 decks
Card text
Hit-Monkey
Legendary Creature — Monkey Assassin
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Peter Scanlan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.