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Part of Marvel Super Heroes
·
Legendary Creature — Monkey Assassin
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hit-Monkey
1%
Live Inclusion
Times Brought
363
Decks Running
168
Median Cast Turn
4.0
Drawn → Played
71%
Format
First-cast turn
n=108
0%
T1
4%
T2
15%
T3
36%
T4
20%
T5
19%
T6-9
6%
T10+
Median
4.0
P25
4
· P75
6
· max
12
On curve
55%
(39 / 108 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
363 brought · 163 playersBrought to game
363
Ever drawn
75
Reached battlefield
53
Still on board at game end
21
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 29% of the time (n=52) , vs 13% when it never left the library (n=253).
When players drew this card but left it in hand, they won 16% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval +4.1pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
25.0%
Battlefield
40.5%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
69 decks
-
2
Indominus Rex, Alpha
35 decks
-
3
Ezio Auditore da Firenze
11 decks
-
4
The Serpent Society
10 decks
-
5
Kathril, Aspect Warper
7 decks
-
6
Aveline de Grandpré
5 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
Fynn, the Fangbearer
3 decks
-
9
Bruce Banner // The Incredible Hulk
2 decks
-
10
Illuna, Apex of Wishes
2 decks
Card text
Hit-Monkey
Legendary Creature — Monkey Assassin
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Peter Scanlan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.