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Part of Marvel Super Heroes
·
Legendary Creature — Goblin Human Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hobgoblin, Mantled Marauder
0%
Live Inclusion
Times Brought
266
Decks Running
108
Median Cast Turn
4
Drawn → Played
70%
Format
First-cast turn
n=51
2%
T1
29%
T2
16%
T3
20%
T4
8%
T5
22%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
11
On curve
31%
(15 / 51 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
266 brought · 97 playersBrought to game
266
Ever drawn
73
Reached battlefield
51
Still on board at game end
21
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 20% of the time (n=49) , vs 17% when it never left the library (n=166).
When players drew this card but left it in hand, they won 23% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -8.1pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
24.4%
Battlefield
54.7%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Norman Osborn // Green Goblin
24 decks
-
2
Doctor Doom, King of Latveria
13 decks
-
3
Krenko, Mob Boss
13 decks
-
4
Captain Howler, Sea Scourge
8 decks
-
5
Vincent, Vengeful Atoner
5 decks
-
6
Loki, the Deceiver
4 decks
-
7
Astonishing Spider-Man
3 decks
-
8
Green Goblin, Revenant
3 decks
-
9
Madame Hydra
3 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
Card text
Hobgoblin, Mantled Marauder
Legendary Creature — Goblin Human Villain
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
1 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Dave DeVries
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.