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Part of Starter Commander Decks
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Live Play Data
Holdout Settlement
Land
·
Oath of the Gatewatch (OGW)
0%
Live Inclusion
Times Brought
663
Decks Running
287
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=127
7%
T1
14%
T2
19%
T3
9%
T4
9%
T5
34%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
12
Cast same turn as drawn
46%
The "good card" funnel
664 brought · 264 playersBrought to game
664
Ever drawn
154
Reached battlefield
127
Still on board at game end
114
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 34% of the time (n=116) , vs 22% when it never left the library (n=434).
When players drew this card but left it in hand, they won 41% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +3.4pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances4.1%
Library
66.7%
Battlefield
16.4%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
53 decks
-
2
Emmara, Soul of the Accord
50 decks
-
3
Kona, Rescue Beastie
40 decks
-
4
Kalamax, the Stormsire
20 decks
-
5
Kilo, Apogee Mind
10 decks
-
6
Peter Parker // Amazing Spider-Man
6 decks
-
7
Ulalek, Fused Atrocity
4 decks
-
8
Urtet, Remnant of Memnarch
4 decks
-
9
Ganax, Astral Hunter
3 decks
-
10
King Macar, the Gold-Cursed
3 decks
Card text
Holdout Settlement
Land
Oath of the Gatewatch (OGW)
·
Common
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.