Live Play Data
Hollowhenge Overlord
1%
Live Inclusion
Times Brought
211
Decks Running
114
Median Cast Turn
—
Drawn → Played
45%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
211 brought · 106 playersBrought to game
211
Ever drawn
40
Reached battlefield
18
Still on board at game end
7
≥ -12.2pp
Players who cast this card win 31% of the time (n=16) , vs 19% when it never left the library (n=149).
When players drew this card but left it in hand, they won 24% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -12.2pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances7.1%
Library
16.7%
Battlefield
14.3%
Graveyard
61.9%
Hand
Commanders that played this card
in tracked games-
1
Chief of the Wilds
49 decks
-
2
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
27 decks
-
3
Voja, Jaws of the Conclave
22 decks
-
4
Faldorn, Dread Wolf Herald
3 decks
-
5
The Chief Warg
3 decks
-
6
Sarulf, Realm Eater
2 decks
-
7
Anara, Wolvid Familiar
1 decks
-
8
Esix, Fractal Bloom
1 decks
-
9
Jinnie Fay, Jetmir's Second
1 decks
-
10
Maarika, Brutal Gladiator
1 decks
Card text
Hollowhenge Overlord
Creature — Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4 / 4
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.