Homing Sliver card art
Live Play Data

Homing Sliver

{2} {R} · Creature — Sliver · Time Spiral Remastered (TSR)
0%
Live Inclusion
Times Brought
218
Decks Running
110
Median Cast Turn
5.5
Drawn → Played
67%
Format

First-cast turn

n=40
0%
T1
0%
T2
10%
T3
13%
T4
28%
T5
43%
T6-9
8%
T10+
Median 5.5 P25 5 · P75 8 · max 15
On curve 10% (4 / 40 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

218 brought · 106 players
Brought to game
218
Ever drawn
60
Reached battlefield
40
Still on board at game end
22

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.2pp

Players who cast this card win 34% of the time (n=37) , vs 25% when it never left the library (n=127).

When players drew this card but left it in hand, they won 18% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -6.2pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
4.3%
Library
31.9%
Battlefield
27.5%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Homing Sliver card

Homing Sliver

{2} {R}
Creature — Sliver
Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
2 / 2
Time Spiral Remastered (TSR) · Common · Illustrated by Trevor Hairsine

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.