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Part of Marvel Super Heroes
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Artifact
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Conspiracy: Take the Crown (CN2)
Live Play Data
Horn of Greed
1%
Live Inclusion
Times Brought
997
Decks Running
424
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=176
1%
T1
12%
T2
19%
T3
17%
T4
13%
T5
31%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
6
· max
15
On curve
32%
(33 / 176 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
997 brought · 371 playersBrought to game
997
Ever drawn
290
Reached battlefield
176
Still on board at game end
142
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 31% of the time (n=161) , vs 19% when it never left the library (n=583).
When players drew this card but left it in hand, they won 38% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +4.9pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
319 instances3.4%
Library
44.5%
Battlefield
17.9%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Kynaios and Tiro of Meletis
34 decks
-
2
Nekusar, the Mindrazer
28 decks
-
3
Sheoldred, the Apocalypse
22 decks
-
4
Azusa, Lost but Seeking
19 decks
-
5
Hearthhull, the Worldseed
13 decks
-
6
Ms. Bumbleflower
12 decks
-
7
Xyris, the Writhing Storm
12 decks
-
8
Gluntch, the Bestower
11 decks
-
9
Grizzlegom, Hurloon Hero
11 decks
-
10
Toph, the First Metalbender
11 decks
Card text
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
Conspiracy: Take the Crown (CN2)
·
Rare
·
Illustrated by Jeff Miracola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.