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Part of Marvel Super Heroes
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Artifact
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Conspiracy: Take the Crown (CN2)
Card Preview
Horn of Greed
1%
Decklist Inclusion
Times Brought
301
Decks Running
138
In Decks
762
Decklist Inclusion
1%
Format
Card text
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
Conspiracy: Take the Crown (CN2)
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Rare
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Illustrated by Jeff Miracola
Final zone distribution
94 instances4.3%
Library
42.6%
Battlefield
21.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Kynaios and Tiro of Meletis
13 decks
-
2
Azusa, Lost but Seeking
8 decks
-
3
Nekusar, the Mindrazer
8 decks
-
4
Hearthhull, the Worldseed
6 decks
-
5
Sheoldred, the Apocalypse
6 decks
-
6
Xyris, the Writhing Storm
5 decks
-
7
Gluntch, the Bestower
4 decks
-
8
Kami of the Crescent Moon
4 decks
-
9
Ms. Bumbleflower
4 decks
-
10
Toph, the First Metalbender
4 decks
The "good card" funnel
301 brought · 127 playersBrought to game
301
Ever drawn
85
Reached battlefield
50
Still on board at game end
40
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.2pp
Players who cast this card win 43% of the time (n=42) , vs 22% when it never left the library (n=174).
When players drew this card but left it in hand, they won 36% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +21.3pp; 95% confidence interval +6.2pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
2%
T1
10%
T2
22%
T3
12%
T4
12%
T5
30%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
6
· max
13
On curve
34%
(11 / 50 cast on T3)
Cast same turn as drawn
38%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.