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Part of Tales of Middle-earth
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Legendary Artifact
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Horn of the Mark
0%
Live Inclusion
Times Brought
211
Decks Running
106
Median Cast Turn
3.0
Drawn → Played
65%
Format
First-cast turn
n=32
0%
T1
25%
T2
34%
T3
3%
T4
9%
T5
19%
T6-9
9%
T10+
Median
3.0
P25
3
· P75
6
· max
11
On curve
25%
(8 / 32 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
211 brought · 105 playersBrought to game
211
Ever drawn
49
Reached battlefield
32
Still on board at game end
25
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -31.0pp
Players who cast this card win 13% of the time (n=28) , vs 30% when it never left the library (n=141).
When players drew this card but left it in hand, they won 16% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -16.8pp; 95% confidence interval -31.0pp to -2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
45.5%
Battlefield
21.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
14 decks
-
2
Aragorn, the Uniter
10 decks
-
3
Kaalia of the Vast
8 decks
-
4
Aragorn, King of Gondor
5 decks
-
5
Isshin, Two Heavens as One
5 decks
-
6
Thorin, King of Durin's Folk
5 decks
-
7
Iroas, God of Victory
3 decks
-
8
Yoshimaru, Ever Faithful
3 decks
-
9
Hakbal of the Surging Soul
2 decks
-
10
Krenko, Mob Boss
2 decks
Card text
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Anastasia Balakchina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.