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Part of Outlaws of Thunder Junction
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Creature — Human Pirate
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Hostage Taker
5%
Live Inclusion
Times Brought
363
Decks Running
193
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=70
0%
T1
1%
T2
7%
T3
11%
T4
20%
T5
50%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
20%
(8 / 70 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
363 brought · 170 playersBrought to game
363
Ever drawn
97
Reached battlefield
70
Still on board at game end
27
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 14% of the time (n=63) , vs 22% when it never left the library (n=224).
When players drew this card but left it in hand, they won 23% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.6pp; 95% confidence interval -17.5pp to +0.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances1.0%
Library
26.2%
Battlefield
35.0%
Graveyard
16.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
37 decks
-
2
Edward Kenway
28 decks
-
3
Admiral Brass, Unsinkable
24 decks
-
4
Gonti, Canny Acquisitor
15 decks
-
5
Sauron, the Dark Lord
13 decks
-
6
Yarok, the Desecrated
9 decks
-
7
Admiral Beckett Brass
7 decks
-
8
Garland, Royal Kidnapper
6 decks
-
9
Tasha, the Witch Queen
4 decks
-
10
Don Andres, the Renegade
3 decks
Card text
Hostage Taker
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.