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Part of Outlaws of Thunder Junction
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Creature — Human Pirate
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Hostage Taker
4%
Live Inclusion
Times Brought
789
Decks Running
394
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=137
0%
T1
1%
T2
8%
T3
9%
T4
18%
T5
51%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
19%
(13 / 137 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
789 brought · 358 playersBrought to game
789
Ever drawn
192
Reached battlefield
137
Still on board at game end
54
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 22% of the time (n=122) , vs 19% when it never left the library (n=486).
When players drew this card but left it in hand, they won 22% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -4.8pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instances1.9%
Library
25.2%
Battlefield
36.0%
Graveyard
15.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
69 decks
-
2
Edward Kenway
46 decks
-
3
Admiral Brass, Unsinkable
39 decks
-
4
Gonti, Canny Acquisitor
39 decks
-
5
Sauron, the Dark Lord
27 decks
-
6
Garland, Royal Kidnapper
18 decks
-
7
Admiral Beckett Brass
17 decks
-
8
Yarok, the Desecrated
15 decks
-
9
Don Andres, the Renegade
9 decks
-
10
Sefris of the Hidden Ways
9 decks
Card text
Hostage Taker
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.