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Part of Murders at Karlov Manor
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Enchantment
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Hot Pursuit
0%
Live Inclusion
Times Brought
152
Decks Running
71
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=27
0%
T1
11%
T2
0%
T3
7%
T4
7%
T5
48%
T6-9
26%
T10+
Median
7
P25
5
· P75
10
· max
15
On curve
11%
(3 / 27 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
152 brought · 71 playersBrought to game
152
Ever drawn
40
Reached battlefield
27
Still on board at game end
21
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 36% of the time (n=26) , vs 26% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -10.7pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
50.0%
Battlefield
19.0%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Nelly Borca, Impulsive Accuser
23 decks
-
2
Baeloth Barrityl, Entertainer
15 decks
-
3
The Rani
5 decks
-
4
Karazikar, the Eye Tyrant
4 decks
-
5
Red Death, Shipwrecker
4 decks
-
6
Firkraag, Cunning Instigator
3 decks
-
7
Queen Marchesa
3 decks
-
8
Marisi, Breaker of the Coil
2 decks
-
9
Agrus Kos, Spirit of Justice
1 decks
-
10
Alexios, Deimos of Kosmos
1 decks
Card text
Hot Pursuit
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.