collections_bookmark Part of Murders at Karlov Manor
Hot Pursuit card art
Live Play Data

Hot Pursuit

{1} {R} · Enchantment · Murders at Karlov Manor Commander (MKC)
0%
Live Inclusion
Times Brought
198
Decks Running
91
Median Cast Turn
7.0
Drawn → Played
70%
Format

First-cast turn

n=38
0%
T1
8%
T2
0%
T3
8%
T4
8%
T5
55%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 8% (3 / 38 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

198 brought · 91 players
Brought to game
198
Ever drawn
54
Reached battlefield
38
Still on board at game end
29

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 36% of the time (n=37) , vs 22% when it never left the library (n=129).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.8pp; 95% confidence interval -2.9pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

57 instances
1.8%
Library
50.9%
Battlefield
15.8%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games
Card text
Hot Pursuit card

Hot Pursuit

{1} {R}
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Michele Giorgi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.