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Part of Marvel Super Heroes
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Legendary Creature — Gamma Berserker Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Hulk, Always Angry
0%
Live Inclusion
Times Brought
138
Decks Running
53
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
17%
T4
13%
T5
57%
T6-9
13%
T10+
Median
6.5
P25
5
· P75
8
· max
11
On curve
63%
(4 / 30 cast on T7)
Cast same turn as drawn
30%
The "good card" funnel
138 brought · 54 playersBrought to game
138
Ever drawn
45
Reached battlefield
30
Still on board at game end
18
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.4pp
Players who cast this card win 32% of the time (n=24) , vs 31% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -20.4pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances36.7%
Battlefield
22.4%
Graveyard
8.2%
Exile
32.7%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
21 decks
-
2
Captain America, Team Leader
5 decks
-
3
Director Nick Fury
3 decks
-
4
Ruby, Daring Tracker
3 decks
-
5
Maular, the Next Evolution
2 decks
-
6
Raph & Mikey, Troublemakers
2 decks
-
7
Ruric Thar, the Unbowed
2 decks
-
8
Thor Odinson
2 decks
-
9
Daredevil, Man Without Fear
1 decks
-
10
Eshki Dragonclaw
1 decks
Card text
Hulk, Always Angry
Legendary Creature — Gamma Berserker Hero
Trample
When Hulk enters, destroy all artifacts.
Hulk attacks each combat if able.
9 / 9
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.