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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Hunted Horror
1%
Live Inclusion
Times Brought
248
Decks Running
134
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=30
0%
T1
13%
T2
7%
T3
7%
T4
30%
T5
33%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
10
On curve
13%
(4 / 30 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
248 brought · 129 playersBrought to game
248
Ever drawn
49
Reached battlefield
30
Still on board at game end
14
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 29% of the time (n=28) , vs 22% when it never left the library (n=167).
When players drew this card but left it in hand, they won 27% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -9.9pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
25.9%
Battlefield
44.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
53 decks
-
2
Kambal, Profiteering Mayor
22 decks
-
3
Kardur, Doomscourge
10 decks
-
4
Breena, the Demagogue
4 decks
-
5
Olinda the Oblivious
4 decks
-
6
The Beamtown Bullies
4 decks
-
7
Abigale, Eloquent First-Year
3 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Liesa, Shroud of Dusk
2 decks
-
10
Massacre Girl, Known Killer
2 decks
Card text
Hunted Horror
Creature — Horror
Trample
When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
7 / 7
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.