collections_bookmark Part of Bloomburrow
Hunter's Talent card art
Live Play Data

Hunter's Talent

{1} {G} · Enchantment — Class · Bloomburrow (BLB)
1%
Live Inclusion
Times Brought
328
Decks Running
143
Median Cast Turn
6.0
Drawn → Played
59%
Format

First-cast turn

n=46
0%
T1
11%
T2
7%
T3
7%
T4
22%
T5
48%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 7 · max 12
On curve 11% (5 / 46 cast on T2) Cast same turn as drawn 20%

The "good card" funnel

328 brought · 140 players
Brought to game
328
Ever drawn
78
Reached battlefield
46
Still on board at game end
37

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 24% of the time (n=38) , vs 25% when it never left the library (n=207).

When players drew this card but left it in hand, they won 23% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.9pp; 95% confidence interval -14.2pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

87 instances
2.3%
Library
42.5%
Battlefield
24.1%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games
Card text
Hunter's Talent card

Hunter's Talent

{1} {G}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Bloomburrow (BLB) · Uncommon · Illustrated by Kisung Koh

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.