collections_bookmark
Part of Bloomburrow
·
Enchantment — Class
·
Bloomburrow (BLB)
Card Preview
Hunter's Talent
0%
Decklist Inclusion
Times Brought
207
Decks Running
89
In Decks
494
Decklist Inclusion
0%
Format
Card text
Hunter's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Kisung Koh
Final zone distribution
55 instances1.8%
Library
38.2%
Battlefield
32.7%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
8 decks
-
2
Shelob, Child of Ungoliant
5 decks
-
3
Maarika, Brutal Gladiator
4 decks
-
4
Pako, Arcane Retriever
4 decks
-
5
Hit-Monkey
3 decks
-
6
Kibo, Uktabi Prince
3 decks
-
7
Azusa, Lost but Seeking
2 decks
-
8
Bugenhagen, Wise Elder
2 decks
-
9
Fynn, the Fangbearer
2 decks
-
10
Ghalta, Primal Hunger
2 decks
The "good card" funnel
207 brought · 83 playersBrought to game
207
Ever drawn
47
Reached battlefield
27
Still on board at game end
21
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 33% of the time (n=25) , vs 25% when it never left the library (n=137).
When players drew this card but left it in hand, they won 31% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.5pp; 95% confidence interval -9.3pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
7%
T2
7%
T3
7%
T4
19%
T5
52%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
7%
(2 / 27 cast on T2)
Cast same turn as drawn
17%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.