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Part of Marvel Super Heroes
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Artifact Creature — Robot Villain
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Marvel Super Heroes (MSH)
Live Play Data
HYDRA Assault Robot
0%
Live Inclusion
Times Brought
191
Decks Running
86
Median Cast Turn
4
Drawn → Played
79%
Format
First-cast turn
n=27
0%
T1
4%
T2
19%
T3
30%
T4
15%
T5
30%
T6-9
4%
T10+
Median
4
P25
4
· P75
6
· max
14
On curve
4%
(1 / 27 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
191 brought · 85 playersBrought to game
191
Ever drawn
34
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.5pp
Players who cast this card win 13% of the time (n=24) , vs 18% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.7pp; 95% confidence interval -18.5pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
40.0%
Battlefield
42.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
11 decks
-
2
Thanos, the Mad Titan
9 decks
-
3
Smaug the Impenetrable
5 decks
-
4
Dr. Eggman
4 decks
-
5
Jaws, Relentless Predator
4 decks
-
6
Madame Hydra
4 decks
-
7
Ragost, Deft Gastronaut
3 decks
-
8
Ares, God of War
2 decks
-
9
Baxter Stockman
2 decks
-
10
Iron Man, Master of Machines
2 decks
Card text
HYDRA Assault Robot
Artifact Creature — Robot Villain
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
1 / 3
Marvel Super Heroes (MSH)
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Common
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Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.