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Part of Modern Horizons 3
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Creature — Jellyfish Hydra Beast
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Hydroid Krasis
5%
Live Inclusion
Times Brought
1858
Decks Running
730
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=283
1%
T1
0%
T2
1%
T3
8%
T4
12%
T5
55%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
14
Cast same turn as drawn
30%
The "good card" funnel
1858 brought · 647 playersBrought to game
1858
Ever drawn
471
Reached battlefield
283
Still on board at game end
142
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 31% of the time (n=275) , vs 21% when it never left the library (n=1257).
When players drew this card but left it in hand, they won 28% (n=181).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +4.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
501 instances2.6%
Library
28.3%
Battlefield
29.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
238 decks
-
2
Zaxara, the Exemplary
92 decks
-
3
Magus Lucea Kane
61 decks
-
4
Omo, Queen of Vesuva
57 decks
-
5
Helga, Skittish Seer
44 decks
-
6
Animar, Soul of Elements
41 decks
-
7
Primo, the Unbounded
20 decks
-
8
Morska, Undersea Sleuth
17 decks
-
9
Arixmethes, Slumbering Isle
12 decks
-
10
Kruphix, God of Horizons
12 decks
Card text
Hydroid Krasis
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.