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Part of Modern Horizons 3
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Creature — Jellyfish Hydra Beast
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Hydroid Krasis
6%
Live Inclusion
Times Brought
826
Decks Running
374
Median Cast Turn
6.5
Drawn → Played
60%
Format
First-cast turn
n=118
1%
T1
1%
T2
3%
T3
6%
T4
14%
T5
61%
T6-9
14%
T10+
Median
6.5
P25
5
· P75
8
· max
14
Cast same turn as drawn
30%
The "good card" funnel
826 brought · 330 playersBrought to game
826
Ever drawn
198
Reached battlefield
118
Still on board at game end
63
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 29% of the time (n=107) , vs 22% when it never left the library (n=533).
When players drew this card but left it in hand, they won 22% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -1.3pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances1.9%
Library
29.7%
Battlefield
27.4%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
137 decks
-
2
Zaxara, the Exemplary
48 decks
-
3
Omo, Queen of Vesuva
26 decks
-
4
Helga, Skittish Seer
21 decks
-
5
Magus Lucea Kane
21 decks
-
6
Animar, Soul of Elements
18 decks
-
7
Primo, the Unbounded
10 decks
-
8
Morska, Undersea Sleuth
8 decks
-
9
Arixmethes, Slumbering Isle
6 decks
-
10
Kruphix, God of Horizons
6 decks
Card text
Hydroid Krasis
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
0 / 0
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.