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Hyperion, Supreme Hero card art
Live Play Data

Hyperion, Supreme Hero

{4} {W} {W} {W} · Legendary Creature — Eternal Hero · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
144
Decks Running
60
Median Cast Turn
—
Drawn → Played
50%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

144 brought · 56 players
Brought to game
144
Ever drawn
36
Reached battlefield
18
Still on board at game end
10
≥ -19.7pp

Players who cast this card win 28% of the time (n=18) , vs 25% when it never left the library (n=92).

When players drew this card but left it in hand, they won 15% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -19.7pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
5.0%
Library
25.0%
Battlefield
20.0%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games
Card text
Hyperion, Supreme Hero card

Hyperion, Supreme Hero

{4} {W} {W} {W}
Legendary Creature — Eternal Hero
Flash Flying If a source would deal damage to you or a Hero you control, prevent all but 1 of that damage.
7 / 7
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Immanuela Crovius

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.