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Part of Reality Fracture
·
Creature — Human Artificer
·
Reality Fracture (FRA)
Live Play Data
Tenured Tethermage
0%
Live Inclusion
Times Brought
141
Decks Running
52
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=20
5%
T1
5%
T2
5%
T3
20%
T4
20%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
10
On curve
15%
(1 / 20 cast on T3)
The "good card" funnel
141 brought · 49 playersBrought to game
141
Ever drawn
31
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.3pp
Players who cast this card win 32% of the time (n=18) , vs 31% when it never left the library (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -20.3pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
21.9%
Battlefield
37.5%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
37 decks
-
2
Roxanne, Starfall Savant
6 decks
-
3
Karn, Gilded Guardian
3 decks
-
4
Toph, the First Metalbender
2 decks
-
5
Acolyte of Bahamut
1 decks
-
6
Bello, Bard of the Brambles
1 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
1 decks
-
8
Faldorn, Dread Wolf Herald
1 decks
-
9
Kibo, Uktabi Prince
1 decks
Card text
Tenured Tethermage
Creature — Human Artificer
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "
: Add
or
.")
Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
1 / 1
Reality Fracture (FRA)
·
Rare
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.