Ichor Rats card art
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Ichor Rats

{1} {B} {B} · Creature — Phyrexian Rat · Scars of Mirrodin (SOM)
Times Brought
258
Decks Running
131
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ichor Rats card

Ichor Rats

{1} {B} {B}
Creature — Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, each player gets a poison counter.
2 / 1
Scars of Mirrodin (SOM) · Uncommon · Illustrated by Matt Stewart

Final zone distribution

61 instances
44.3%
Battlefield
32.8%
Graveyard
4.9%
Exile
18.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

258 brought · 122 players
Brought to game
258
Ever drawn
59
Reached battlefield
46
Still on board at game end
27

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.3pp

Players who cast this card win 28% of the time (n=37) , vs 31% when it never left the library (n=133).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.3pp; 95% confidence interval -11.3pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
0%
T1
9%
T2
13%
T3
13%
T4
13%
T5
43%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 7 · max 11
On curve 22% (6 / 46 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.