collections_bookmark Part of Reality Fracture
Identity Echo card art
Live Play Data

Identity Echo

{2} {R} · Enchantment · Reality Fracture (FRA)
0%
Live Inclusion
Times Brought
158
Decks Running
76
Median Cast Turn
5.5
Drawn → Played
62%
Format

First-cast turn

n=24
0%
T1
13%
T2
13%
T3
8%
T4
17%
T5
38%
T6-9
13%
T10+
Median 5.5 P25 4 · P75 9 · max 12
On curve 25% (3 / 24 cast on T3) Cast same turn as drawn 43%

The "good card" funnel

158 brought · 70 players
Brought to game
158
Ever drawn
39
Reached battlefield
24
Still on board at game end
15

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.6pp

Players who cast this card win 56% of the time (n=21) , vs 24% when it never left the library (n=103).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +31.7pp; 95% confidence interval +10.6pp to +52.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

41 instances
12.2%
Library
36.6%
Battlefield
17.1%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Identity Echo card

Identity Echo

{2} {R}
Enchantment
{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Reality Fracture (FRA) · Rare · Illustrated by Aldo Domínguez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.