collections_bookmark Part of Modern Horizons 3
Idol of False Gods card art
Card Preview

Idol of False Gods

{2} · Kindred Artifact — Eldrazi · Modern Horizons 3 (MH3)
0%
Decklist Inclusion
Times Brought
100
Decks Running
47
In Decks
350
Decklist Inclusion
0%
Format
Card text
Idol of False Gods card

Idol of False Gods

{2}
Kindred Artifact — Eldrazi
{1}{C}, {T}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact. As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Nicholas Gregory

Final zone distribution

25 instances
72.0%
Battlefield
16.0%
Graveyard
8.0%
Exile
4.0%
Hand

The "good card" funnel

100 brought · 43 players
Brought to game
100
Ever drawn
23
Reached battlefield
22
Still on board at game end
18

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 37% of the time (n=19) , vs 24% when it never left the library (n=68).

Observed gap +12.9pp; 95% confidence interval -9.3pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
9%
T1
23%
T2
18%
T3
9%
T4
14%
T5
18%
T6-9
9%
T10+
Median 3.5 P25 2 · P75 6 · max 11
On curve 32% (5 / 22 cast on T2) Cast same turn as drawn 55%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.