Ill-Tempered Loner // Howlpack Avenger card art
Live Play Data

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf · Innistrad: Crimson Vow (VOW)
0%
Live Inclusion
Times Brought
136
Decks Running
54
Median Cast Turn
Drawn → Played
60%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

136 brought · 55 players
Brought to game
136
Ever drawn
30
Reached battlefield
18
Still on board at game end
11
≥ +10.4pp

Players who cast this card win 55% of the time (n=16) , vs 18% when it never left the library (n=97).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +36.4pp; 95% confidence interval +10.4pp to +62.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
34.4%
Battlefield
31.3%
Graveyard
34.4%
Hand
Card text
Ill-Tempered Loner // Howlpack Avenger card Ill-Tempered Loner // Howlpack Avenger back face

Ill-Tempered Loner

{2} {R} {R}
Creature — Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger

Creature — Werewolf
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Innistrad: Crimson Vow (VOW) · Rare · Illustrated by Grzegorz Rutkowski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.