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Part of Commander Masters
·
Creature — Plant
·
Commander Masters (CMM)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Card Preview
Ilysian Caryatid
1%
Decklist Inclusion
Times Brought
326
Decks Running
141
In Decks
1110
Decklist Inclusion
1%
Format
Card text
Ilysian Caryatid
Creature — Plant
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Winona Nelson
Final zone distribution
92 instances3.3%
Library
35.9%
Battlefield
34.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Volo, Guide to Monsters
8 decks
-
2
Ghalta, Primal Hunger
7 decks
-
3
The Muckslinger Gang
7 decks
-
4
Zilortha, Strength Incarnate
7 decks
-
5
Kinnan, Bonder Prodigy
5 decks
-
6
Raggadragga, Goreguts Boss
5 decks
-
7
Anzrag, the Quake-Mole
4 decks
-
8
Eshki, Temur's Roar
4 decks
-
9
Maelstrom Wanderer
4 decks
-
10
Witherbloom, the Balancer
4 decks
The "good card" funnel
327 brought · 129 playersBrought to game
327
Ever drawn
85
Reached battlefield
59
Still on board at game end
33
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 35% of the time (n=55) , vs 30% when it never left the library (n=216).
When players drew this card but left it in hand, they won 33% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -9.2pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
15%
T1
37%
T2
5%
T3
8%
T4
3%
T5
24%
T6-9
7%
T10+
Median
2
P25
2
· P75
6
· max
13
On curve
53%
(22 / 59 cast on T2)
Cast same turn as drawn
44%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.