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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Immoral Bargain
1%
Decklist Inclusion
Times Brought
240
Decks Running
135
In Decks
830
Decklist Inclusion
1%
Format
Card text
Immoral Bargain
Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Diana Franco
Final zone distribution
51 instances2.0%
Battlefield
52.9%
Graveyard
5.9%
Exile
37.3%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
85 decks
-
2
Blech, Loafing Pest
14 decks
-
3
Dina, Soul Steeper
3 decks
-
4
Gorma, the Gullet
3 decks
-
5
Hapatra, Vizier of Poisons
3 decks
-
6
Teval, the Balanced Scale
3 decks
-
7
The Necrobloom
3 decks
-
8
The Serpent Society
3 decks
-
9
Chatterfang, Squirrel General
2 decks
-
10
Jenova, Ancient Calamity
2 decks
The "good card" funnel
240 brought · 127 playersBrought to game
240
Ever drawn
44
Reached battlefield
27
Still on board at game end
1
≥ -20.1pp
Players who cast this card win 23% of the time (n=25) , vs 25% when it never left the library (n=162).
When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.5pp; 95% confidence interval -20.1pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
0%
T2
0%
T3
0%
T4
7%
T5
56%
T6-9
33%
T10+
Median
9
P25
6
· P75
11
· max
17
On curve
4%
(0 / 27 cast on T3)
Cast same turn as drawn
33%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.