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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Imp's Mischief
4%
Live Inclusion
Times Brought
1236
Decks Running
607
Median Cast Turn
7
Drawn → Played
37%
Format
First-cast turn
n=101
2%
T1
4%
T2
3%
T3
6%
T4
16%
T5
54%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
6%
(4 / 101 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
1238 brought · 534 playersBrought to game
1238
Ever drawn
274
Reached battlefield
101
Still on board at game end
11
≥ -1.6pp
Players who cast this card win 35% of the time (n=93) , vs 26% when it never left the library (n=804).
When players drew this card but left it in hand, they won 28% (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -1.6pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instances1.9%
Library
3.4%
Battlefield
38.0%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
21 decks
-
2
K'rrik, Son of Yawgmoth
20 decks
-
3
Sheoldred, the Apocalypse
16 decks
-
4
Valgavoth, Harrower of Souls
15 decks
-
5
Tinybones, Bauble Burglar
14 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
13 decks
-
7
Zenos yae Galvus // Shinryu, Transcendent Rival
11 decks
-
8
Ardyn, the Usurper
10 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
10
Olinda the Oblivious
9 decks
Card text
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Commander Masters (CMM)
·
Rare
·
Illustrated by Thomas M. Baxa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.