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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Imp's Mischief
4%
Live Inclusion
Times Brought
2399
Decks Running
1129
Median Cast Turn
7
Drawn → Played
36%
Format
First-cast turn
n=187
1%
T1
3%
T2
2%
T3
5%
T4
15%
T5
59%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
4%
(6 / 187 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
2402 brought · 941 playersBrought to game
2402
Ever drawn
516
Reached battlefield
187
Still on board at game end
20
≥ +0.5pp
Players who cast this card win 33% of the time (n=171) , vs 25% when it never left the library (n=1557).
When players drew this card but left it in hand, they won 28% (n=296).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval +0.5pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
621 instances2.3%
Library
3.2%
Battlefield
38.5%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
47 decks
-
2
K'rrik, Son of Yawgmoth
33 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
30 decks
-
4
Sheoldred, the Apocalypse
30 decks
-
5
Valgavoth, Harrower of Souls
26 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
23 decks
-
7
Avacyn, Angel of Horror
21 decks
-
8
Tinybones, Bauble Burglar
19 decks
-
9
Olinda the Oblivious
17 decks
-
10
Zenos yae Galvus // Shinryu, Transcendent Rival
17 decks
Card text
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Commander Masters (CMM)
·
Rare
·
Illustrated by Thomas M. Baxa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.