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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Imp's Mischief
2%
Decklist Inclusion
Times Brought
700
Decks Running
356
In Decks
2285
Decklist Inclusion
2%
Format
Card text
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Commander Masters (CMM)
·
Rare
·
Illustrated by Thomas M. Baxa
Final zone distribution
184 instances1.6%
Library
3.3%
Battlefield
35.3%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
15 decks
-
2
Sheoldred, the Apocalypse
13 decks
-
3
K'rrik, Son of Yawgmoth
11 decks
-
4
Tinybones, Bauble Burglar
10 decks
-
5
Zenos yae Galvus // Shinryu, Transcendent Rival
8 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
7
Doctor Doom, Unrivaled
6 decks
-
8
The Serpent Society
6 decks
-
9
Chatterfang, Squirrel General
5 decks
-
10
Gisa, the Hellraiser
5 decks
The "good card" funnel
702 brought · 324 playersBrought to game
702
Ever drawn
156
Reached battlefield
53
Still on board at game end
6
≥ -6.8pp
Players who cast this card win 31% of the time (n=48) , vs 25% when it never left the library (n=476).
When players drew this card but left it in hand, they won 28% (n=88) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -6.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
2%
T2
2%
T3
6%
T4
15%
T5
60%
T6-9
15%
T10+
Median
8
P25
6
· P75
8
· max
12
On curve
2%
(1 / 53 cast on T2)
Cast same turn as drawn
20%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.