collections_bookmark
Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Imp's Mischief
4%
Live Inclusion
Times Brought
1771
Decks Running
842
Median Cast Turn
7
Drawn → Played
36%
Format
First-cast turn
n=137
1%
T1
3%
T2
3%
T3
6%
T4
15%
T5
58%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
4%
(4 / 137 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
1773 brought · 721 playersBrought to game
1773
Ever drawn
377
Reached battlefield
137
Still on board at game end
14
≥ -1.1pp
Players who cast this card win 33% of the time (n=124) , vs 26% when it never left the library (n=1149).
When players drew this card but left it in hand, they won 27% (n=210).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -1.1pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
453 instances2.4%
Library
3.1%
Battlefield
39.5%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
33 decks
-
2
K'rrik, Son of Yawgmoth
27 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
23 decks
-
4
Sheoldred, the Apocalypse
22 decks
-
5
Valgavoth, Harrower of Souls
22 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
17 decks
-
7
Tinybones, Bauble Burglar
16 decks
-
8
Zenos yae Galvus // Shinryu, Transcendent Rival
14 decks
-
9
Marrow-Gnawer
13 decks
-
10
Witherbloom, the Balancer
13 decks
Card text
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Commander Masters (CMM)
·
Rare
·
Illustrated by Thomas M. Baxa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.