format_list_numbered
#2 red tutor
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Creature — Human Advisor
·
Modern Horizons 2 (MH2)
Live Play Data
Imperial Recruiter
3%
Live Inclusion
Times Brought
2238
Decks Running
941
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=332
1%
T1
4%
T2
17%
T3
16%
T4
17%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
22%
(56 / 332 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
2238 brought · 774 playersBrought to game
2238
Ever drawn
503
Reached battlefield
332
Still on board at game end
157
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 34% of the time (n=307) , vs 26% when it never left the library (n=1461).
When players drew this card but left it in hand, they won 34% (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +2.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
565 instances3.5%
Library
27.8%
Battlefield
35.8%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
68 decks
-
2
Norin the Wary
43 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
40 decks
-
4
Animar, Soul of Elements
32 decks
-
5
Arabella, Abandoned Doll
31 decks
-
6
Winota, Joiner of Forces
27 decks
-
7
Mr. House, President and CEO
19 decks
-
8
Ghyrson Starn, Kelermorph
17 decks
-
9
Vivi Ornitier
17 decks
-
10
Zinnia, Valley's Voice
15 decks
Card text
Imperial Recruiter
Creature — Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Modern Horizons 2 (MH2)
·
Mythic
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.