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Imperial Seal card art
Live Play Data

Imperial Seal

{B} · Sorcery · Double Masters 2022 (2X2)
4%
Live Inclusion
Times Brought
787
Decks Running
379
Median Cast Turn
4
Drawn → Played
70%
Format

4% of tracked Commander decks run Imperial Seal. When drawn, it reaches the stack 70% of the time, with a median first-cast turn of 4.

Imperial Seal sits in 4% of the Commander decks tracked on Playgroup Live, appearing in 379 of 10700 distinct decks that have played a tracked game. That figure reflects its mythic rarity and historically high price rather than any shortage of demand: among black decks that can run it, it is widely regarded as the second-best tutor in the format, behind only Vampiric Tutor.

The core play pattern is consistent with a 1-mana instant-speed tutor: 70% of drawn copies reach the stack before the game ends. Median first cast lands on turn 4, with a notable cluster of casts on turn 1 (drawn in the opening hand). The card costs 2 life, which is rarely a meaningful constraint in a 40-life format. It is a sorcery, so the tutored card goes on top of the library rather than directly to hand, meaning players almost always cast it when they have a draw step lined up or can chain it with another draw effect.

The commander spread is notably wide. 285 distinct players have brought Imperial Seal to a tracked game, and the single heaviest contributor accounts for just 6% of all instances. That breadth is a meaningful signal: this is not a card inflated by one or two players grinding the same deck. It shows up across aggressive black builds, combo-oriented pods, and everything in between.

At a glance
  • 4% of tracked Commander decks include Imperial Seal
  • 23% draw rate across tracked games, normal for a 100-card singleton
  • 70% of drawn copies reached the stack before the game ended
  • T4 median first-cast turn
  • 285 distinct players have brought this card to a tracked game, showing broad adoption
  • 129 total casts recorded across tracked multiplayer games

First-cast turn

n=129
26%
T1
12%
T2
9%
T3
12%
T4
16%
T5
22%
T6-9
4%
T10+
Median 4 P25 1 · P75 6 · max 12
On curve 26% (33 / 129 cast on T1) Cast same turn as drawn 63%

The "good card" funnel

787 brought · 285 players
Brought to game
787
Ever drawn
183
Reached battlefield
129
Still on board at game end
6
70%

Of 787 copies brought to tracked games, 183 were drawn, 129 of those were cast, and as a sorcery the card resolves to the graveyard every time rather than staying on the battlefield.

≥ -1.8pp

Players who cast this card win 31% of the time (n=116) , vs 25% when it never left the library (n=471).

When players drew this card but left it in hand, they won 29% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.7pp; 95% confidence interval -1.8pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

223 instances
4.0%
Library
2.7%
Battlefield
61.0%
Graveyard
13.0%
Exile

Imperial Seal is a sorcery that resolves to the graveyard, so most tracked copies end the game there. The library bucket is small, reflecting copies that were in decks but never interacted with across the game.

Commanders that played this card

in tracked games

The commander list spans mono-black, two-color, three-color, and five-color builds, which confirms that Imperial Seal is not the signature piece of a single archetype but a broadly adopted tutor across any deck that can run black.

Card text
Imperial Seal card

Imperial Seal

{B}
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Double Masters 2022 (2X2) · Mythic · Illustrated by Milivoj Ćeran

Frequently Asked

How often is Imperial Seal drawn in a Commander game?
Across 690 tracked multiplayer games where Imperial Seal was in the deck, it was drawn 23% of the time. That is typical for a singleton in a 100-card deck. Of 183 instances that reached a player's hand, 70% were cast before the game ended. The remainder mostly reflects games that ended before the player could act, not a pattern of players choosing to hold it.
What turn does Imperial Seal typically get cast?
Median first-cast turn is 4, with the 25th percentile at turn 2 and the 75th at turn 5. The distribution shows a clear early cluster: a meaningful number of casts happen on turn 1, drawn in opening hands. The mode is turn 1. Players cast it quickly when they have it early; later draws correlate with mid-game tutor chains.
Does casting Imperial Seal actually improve your win rate?
There is an early directional signal. Win rate when cast is 31% versus 25% when the card stays in the library. The sample sizes involved mean this should be read as directional rather than conclusive. The cast-vs-library delta also carries meaningful uncertainty at this dataset size, so treat it as a consistent pattern worth watching rather than a proven causal effect.
Is Imperial Seal legal in Commander?
Yes. Imperial Seal is legal and unrestricted in Commander and Oathbreaker. It is banned in Legacy, Two-Player Commander (Duel Commander), and Commander 1v1 (TLR). It is restricted to one copy in Vintage. It is not legal in Modern, Pioneer, Standard, or most other constructed formats. Playgroup Live tracks it in the multiplayer Commander format, where the 40-life starting total makes the 2-life payment a minor downside.
Which commanders run Imperial Seal most often?
On Playgroup Live, the top commanders by deck count are Rograkh, Son of Rohgahh and Tymna the Weaver (tied at the top), followed by K'rrik, Son of Yawgmoth, Y'shtola, Night's Blessed, and Yuriko, the Tiger's Shadow. The spread across multiple color identities, including five-color builds, reflects how broadly any black-inclusive deck will consider a 1-mana tutor.
How does Imperial Seal compare to Vampiric Tutor?
Both are 1-mana black tutors that put the target on top of the library. Vampiric Tutor is an instant, costs 2 life, and is widely considered the stronger card because it can be cast at end of an opponent's turn before your draw step. Imperial Seal is a sorcery, also costs 2 life, and is restricted to your main phase. The practical difference is narrow in most game states. Both are considered format staples in competitive and high-powered black Commander builds.