bolt
Game Changer
on the MTG Commander Game Changers list
·
Sorcery
·
Double Masters 2022 (2X2)
Live Play Data
Imperial Seal
4%
Live Inclusion
Times Brought
1856
Decks Running
825
Median Cast Turn
4.0
Drawn → Played
67%
Format
First-cast turn
n=282
25%
T1
12%
T2
8%
T3
13%
T4
12%
T5
25%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
6
· max
15
On curve
25%
(71 / 282 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
1856 brought · 595 playersBrought to game
1856
Ever drawn
423
Reached battlefield
282
Still on board at game end
13
≥ -0.8pp
Players who cast this card win 29% of the time (n=246) , vs 24% when it never left the library (n=1118).
When players drew this card but left it in hand, they won 29% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -0.8pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
511 instances3.5%
Library
2.5%
Battlefield
57.9%
Graveyard
15.5%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
26 decks
-
2
K'rrik, Son of Yawgmoth
24 decks
-
3
Tymna the Weaver
23 decks
-
4
Y'shtola, Night's Blessed
23 decks
-
5
Kaalia of the Vast
18 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
8
Rograkh, Son of Rohgahh
17 decks
-
9
Marneus Calgar
16 decks
-
10
The Ur-Dragon
15 decks
Card text
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.