bolt
Game Changer
on the MTG Commander Game Changers list
·
Sorcery
·
Double Masters 2022 (2X2)
Card Preview
Imperial Seal
Times Brought
794
Decks Running
367
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Milivoj Ćeran
Final zone distribution
202 instances6.4%
Library
3.0%
Battlefield
56.4%
Graveyard
14.9%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
20 decks
-
2
K'rrik, Son of Yawgmoth
16 decks
-
3
Kaalia of the Vast
12 decks
-
4
Sauron, the Dark Lord
12 decks
-
5
Y'shtola, Night's Blessed
11 decks
-
6
The Ur-Dragon
10 decks
-
7
Edgar Markov
9 decks
-
8
Najeela, the Blade-Blossom
9 decks
-
9
Rograkh, Son of Rohgahh
9 decks
-
10
Tymna the Weaver
9 decks
The "good card" funnel
794 brought · 272 playersBrought to game
794
Ever drawn
162
Reached battlefield
120
Still on board at game end
6
≥ -2.9pp
Players who cast this card win 27% of the time (n=104) , vs 25% when it never left the library (n=459).
When players drew this card but left it in hand, they won 27% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -2.9pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=120
30%
T1
17%
T2
8%
T3
12%
T4
8%
T5
21%
T6-9
4%
T10+
Median
3.0
P25
1
· P75
6
· max
15
On curve
30%
(36 / 120 cast on T1)
Cast same turn as drawn
66%
690 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.