bolt Game Changer on the official Commander list
Imperial Seal card art
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Imperial Seal

{B} · Sorcery · Double Masters 2022 (2X2)
Times Brought
156
Decks Running
57
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

36 instances
8.3%
Library
2.8%
Battlefield
50.0%
Graveyard
13.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

156 brought · 45 players
Brought to game
156
Ever drawn
29
Reached battlefield
20
Still on board at game end
1
≥ -5.3pp

Players who cast this card win 29% of the time (n=20) , vs 22% when it never left the library (n=105).

Observed gap +6.4pp; 95% confidence interval -5.3pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
45%
T1
15%
T2
5%
T3
10%
T4
5%
T5
20%
T6-9
0%
T10+
Median 2.0 P25 1 · P75 5 · max 6
On curve 45% (9 / 20 cast on T1) Cast same turn as drawn 75%
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.