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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Impolite Entrance
1%
Live Inclusion
Times Brought
383
Decks Running
178
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=50
2%
T1
4%
T2
10%
T3
16%
T4
14%
T5
44%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
2%
(1 / 50 cast on T1)
Cast same turn as drawn
30%
The "good card" funnel
383 brought · 169 playersBrought to game
383
Ever drawn
92
Reached battlefield
50
Still on board at game end
5
≥ +0.6pp
Players who cast this card win 37% of the time (n=46) , vs 22% when it never left the library (n=246).
When players drew this card but left it in hand, they won 28% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +0.6pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.9%
Library
4.8%
Battlefield
53.3%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
21 decks
-
2
Feather, the Redeemed
13 decks
-
3
Krenko, Mob Boss
13 decks
-
4
Loki, God of Lies
9 decks
-
5
Muddle, the Ever-Changing
6 decks
-
6
Okaun, Eye of Chaos
5 decks
-
7
Sokka, Tenacious Tactician
5 decks
-
8
Thromok the Insatiable
5 decks
-
9
Vivi Ornitier
5 decks
-
10
Zndrsplt, Eye of Wisdom
5 decks
Card text
Impolite Entrance
Sorcery
Target creature gains trample and haste until end of turn.
Draw a card.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.