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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Impolite Entrance
1%
Live Inclusion
Times Brought
320
Decks Running
151
Median Cast Turn
5
Drawn → Played
56%
Format
First-cast turn
n=45
0%
T1
7%
T2
16%
T3
18%
T4
11%
T5
42%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
0%
(0 / 45 cast on T1)
Cast same turn as drawn
20%
The "good card" funnel
320 brought · 145 playersBrought to game
320
Ever drawn
81
Reached battlefield
45
Still on board at game end
5
≥ +0.1pp
Players who cast this card win 37% of the time (n=41) , vs 22% when it never left the library (n=205).
When players drew this card but left it in hand, they won 26% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +0.1pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances2.2%
Library
5.4%
Battlefield
53.3%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
18 decks
-
2
Feather, the Redeemed
11 decks
-
3
Krenko, Mob Boss
11 decks
-
4
Loki, God of Lies
7 decks
-
5
Muddle, the Ever-Changing
6 decks
-
6
Sokka, Tenacious Tactician
5 decks
-
7
Thromok the Insatiable
5 decks
-
8
Vivi Ornitier
5 decks
-
9
Zndrsplt, Eye of Wisdom
5 decks
-
10
Gandalf, Goblins' Bane // Flameshape
4 decks
Card text
Impolite Entrance
Sorcery
Target creature gains trample and haste until end of turn.
Draw a card.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.