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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Impolite Entrance
1%
Live Inclusion
Times Brought
137
Decks Running
63
Median Cast Turn
4.0
Drawn → Played
61%
Format
First-cast turn
n=20
0%
T1
10%
T2
15%
T3
30%
T4
15%
T5
25%
T6-9
5%
T10+
Median
4.0
P25
4
· P75
7
· max
10
On curve
0%
(0 / 20 cast on T1)
Cast same turn as drawn
30%
The "good card" funnel
137 brought · 61 playersBrought to game
137
Ever drawn
33
Reached battlefield
20
Still on board at game end
3
≥ +3.5pp
Players who cast this card win 52% of the time (n=16) , vs 23% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.2pp; 95% confidence interval +3.5pp to +52.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances7.7%
Battlefield
51.3%
Graveyard
7.7%
Exile
33.3%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
7 decks
-
2
Feather, the Redeemed
5 decks
-
3
Zada, Hedron Grinder
5 decks
-
4
Sokka, Tenacious Tactician
4 decks
-
5
Thromok the Insatiable
3 decks
-
6
Bre of Clan Stoutarm
2 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
8
Loki, God of Lies
2 decks
-
9
Madame Hydra
2 decks
-
10
Massimo, the Magician
2 decks
Card text
Impolite Entrance
Sorcery
Target creature gains trample and haste until end of turn.
Draw a card.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Scott Murphy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.