collections_bookmark Part of Lorwyn Eclipsed
Impolite Entrance card art
Live Play Data

Impolite Entrance

{R} · Sorcery · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
137
Decks Running
63
Median Cast Turn
4.0
Drawn → Played
61%
Format

First-cast turn

n=20
0%
T1
10%
T2
15%
T3
30%
T4
15%
T5
25%
T6-9
5%
T10+
Median 4.0 P25 4 · P75 7 · max 10
On curve 0% (0 / 20 cast on T1) Cast same turn as drawn 30%

The "good card" funnel

137 brought · 61 players
Brought to game
137
Ever drawn
33
Reached battlefield
20
Still on board at game end
3
≥ +3.5pp

Players who cast this card win 52% of the time (n=16) , vs 23% when it never left the library (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +28.2pp; 95% confidence interval +3.5pp to +52.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

39 instances
7.7%
Battlefield
51.3%
Graveyard
7.7%
Exile
33.3%
Hand

Commanders that played this card

in tracked games
Card text
Impolite Entrance card

Impolite Entrance

{R}
Sorcery
Target creature gains trample and haste until end of turn. Draw a card.
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Scott Murphy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.