Card Preview
Imposter Mech
1%
Decklist Inclusion
Times Brought
156
Decks Running
86
In Decks
715
Decklist Inclusion
1%
Format
Final zone distribution
56 instances37.5%
Battlefield
21.4%
Graveyard
8.9%
Exile
32.1%
Hand
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
25 decks
-
2
Edward Kenway
11 decks
-
3
Dr. Eggman
4 decks
-
4
Kinnan, Bonder Prodigy
4 decks
-
5
Kotori, Pilot Prodigy
3 decks
-
6
Mendicant Core, Guidelight
3 decks
-
7
Mishra, Eminent One
3 decks
-
8
Captain America, Living Legend
2 decks
-
9
Iron Man, Titan of Innovation
2 decks
-
10
Kykar, Wind's Fury
2 decks
The "good card" funnel
156 brought · 79 playersBrought to game
156
Ever drawn
52
Reached battlefield
33
Still on board at game end
21
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 30% of the time (n=30) , vs 22% when it never left the library (n=88).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval -9.8pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
9%
T2
12%
T3
9%
T4
15%
T5
36%
T6-9
18%
T10+
Median
7
P25
4
· P75
8
· max
15
On curve
9%
(3 / 33 cast on T2)
Cast same turn as drawn
38%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.