Imposter Mech card art
Card Preview

Imposter Mech

{1} {U} · Artifact — Vehicle · Neon Dynasty Commander (NEC)
1%
Decklist Inclusion
Times Brought
198
Decks Running
105
In Decks
787
Decklist Inclusion
1%
Format
Card text
Imposter Mech card

Imposter Mech

{1} {U}
Artifact — Vehicle
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3
3 / 1
Neon Dynasty Commander (NEC) · Rare · Illustrated by Andrew Mar

Final zone distribution

70 instances
37.1%
Battlefield
24.3%
Graveyard
10.0%
Exile
28.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

198 brought · 98 players
Brought to game
198
Ever drawn
62
Reached battlefield
40
Still on board at game end
26

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 33% of the time (n=33) , vs 23% when it never left the library (n=105).

When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.7pp; 95% confidence interval -7.0pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
8%
T2
13%
T3
10%
T4
15%
T5
40%
T6-9
15%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 8% (3 / 40 cast on T2) Cast same turn as drawn 32%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.