Live Play Data
Imposter Mech
1%
Live Inclusion
Times Brought
400
Decks Running
219
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=70
0%
T1
7%
T2
11%
T3
10%
T4
13%
T5
46%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
7%
(5 / 70 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
400 brought · 198 playersBrought to game
400
Ever drawn
109
Reached battlefield
70
Still on board at game end
43
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 37% of the time (n=64) , vs 22% when it never left the library (n=234).
When players drew this card but left it in hand, they won 42% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +2.1pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances2.4%
Library
34.4%
Battlefield
28.0%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
58 decks
-
2
Edward Kenway
19 decks
-
3
Dr. Eggman
16 decks
-
4
Kinnan, Bonder Prodigy
15 decks
-
5
Kotori, Pilot Prodigy
9 decks
-
6
Urza, Lord High Artificer
9 decks
-
7
Mishra, Eminent One
6 decks
-
8
Orvar, the All-Form
5 decks
-
9
Mendicant Core, Guidelight
4 decks
-
10
Sisay, Weatherlight Captain
4 decks
Card text
Imposter Mech
Artifact — Vehicle
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
3 / 1
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.