Indatha Triome
Indatha Triome is in 22% of tracked Commander decks on Playgroup Live. When drawn, 84% of copies are played before the game ends, with a median first-cast turn of 3.
Indatha Triome sits in 22% of Commander decks tracked on Playgroup Live, appearing across 374 of 1687 distinct decks that have played a recorded game. That makes it a reliable fixture in any White-Black-Green shell and in the many five-color piles that happen to touch all three colors.
The key behavioral number is draw-to-play: 84% of drawn copies are played before the game ends. That figure is high for a tapped land. It reflects both how immediately useful a three-color fixer is and how readily players snap it onto the table even at the cost of entering tapped. Median first play lands on turn 3, with the distribution skewed early by players who keep it in their opening hand.
The cycling clause is the card's safety valve. A Triome stuck late in the game can convert into a fresh draw rather than sit as a redundant land drop. That flexibility almost certainly drives the strong draw-to-play rate. The commander spread here tilts heavily toward five-color strategies, which need every three-color fixer they can get.
- 22% of tracked Commander decks include Indatha Triome
- 84% of drawn copies are played before the game ends
- T3 median first-play turn
- 89% battlefield stickiness once played
- 348 distinct players have brought Indatha Triome to a tracked game, a well-spread dataset
- 34% draw rate per game where it is in the deck
First-cast turn
n=243The "good card" funnel
838 brought · 348 playersOf 838 Indatha Triomes brought to tracked games, 288 were drawn, 243 of those were played onto the battlefield, and the large majority stayed there through end of game.
Players who cast this card win 32% of the time (n=224) , vs 24% when it never left the library (n=447).
When players drew this card but left it in hand, they won 31% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +1.6pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
311 instancesThe vast majority of Indatha Triome copies end the game on the battlefield after being played as a land, with relatively few left unplayed in the library. That's consistent with a fixer you slot in and use immediately rather than hold.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
27 decks
-
2
Atraxa, Praetors' Voice
25 decks
-
3
Jodah, the Unifier
18 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
17 decks
-
5
Betor, Ancestor's Voice
16 decks
-
6
Tom Bombadil
15 decks
-
7
Felothar the Steadfast
14 decks
-
8
Frodo, Adventurous Hobbit
13 decks
-
9
The First Sliver
12 decks
-
10
Child of Alara
9 decks
Five-color strategies dominate the commander list, with Tom Bombadil and The Ur-Dragon leading, reflecting that the Triome's three-color coverage is most valuable in the broadest color identities.