Live Play Data
Indomitable Might
1%
Live Inclusion
Times Brought
184
Decks Running
102
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=23
4%
T1
0%
T2
4%
T3
4%
T4
22%
T5
57%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
13%
(1 / 23 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
184 brought · 94 playersBrought to game
184
Ever drawn
33
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.4pp
Players who cast this card win 41% of the time (n=22) , vs 35% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -15.4pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
39.5%
Battlefield
28.9%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
28 decks
-
2
Vrondiss, Rage of Ancients
12 decks
-
3
Ellivere of the Wild Court
9 decks
-
4
Wilson, Refined Grizzly
5 decks
-
5
Kosei, Penitent Warlord
4 decks
-
6
Thrun, Breaker of Silence
4 decks
-
7
Anzrag, the Quake-Mole
3 decks
-
8
Blor the Impervious
3 decks
-
9
Hit-Monkey
3 decks
-
10
Sergeant John Benton
3 decks
Card text
Indomitable Might
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.