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Invasion of Kylem // Valor's Reach Tag Team card art
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Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery · March of the Machine (MOM)
0%
Decklist Inclusion
Times Brought
3
Decks Running
3
In Decks
25
Decklist Inclusion
0%
Format
Card text
Invasion of Kylem // Valor's Reach Tag Team card Invasion of Kylem // Valor's Reach Tag Team back face

Invasion of Kylem

{2} {R} {W}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Defense 5

Valor's Reach Tag Team

Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token."
March of the Machine (MOM) · Uncommon · Illustrated by Johann Bodin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.