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Invasion of Tarkir // Defiant Thundermaw card art
Live Play Data

Invasion of Tarkir // Defiant Thundermaw

Battle — Siege // Creature — Dragon · March of the Machine (MOM)
0%
Live Inclusion
Times Brought
144
Decks Running
62
Median Cast Turn
5.5
Drawn → Played
75%
Format

First-cast turn

n=24
4%
T1
4%
T2
4%
T3
21%
T4
17%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 4 · P75 8 · max 11
On curve 8% (1 / 24 cast on T2) Cast same turn as drawn 50%

The "good card" funnel

144 brought · 64 players
Brought to game
144
Ever drawn
32
Reached battlefield
24
Still on board at game end
13

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 45% of the time (n=22) , vs 34% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval -8.6pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
37.1%
Battlefield
37.1%
Graveyard
5.7%
Exile
20.0%
Hand

Commanders that played this card

in tracked games
Card text
Invasion of Tarkir // Defiant Thundermaw card Invasion of Tarkir // Defiant Thundermaw back face

Invasion of Tarkir

{1} {R}
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Defense 5

Defiant Thundermaw

Creature — Dragon
Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target.
4 / 4
March of the Machine (MOM) · Mythic · Illustrated by Darren Tan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.