Inventors' Fair
5% of tracked Commander decks run Inventors' Fair. When drawn, 75% of copies are played before the game ends, with a median first-play turn of 4.
Inventors' Fair is a colorless legendary land from Kaladesh that pulls double duty: passive life gain for artifact-heavy boards and a one-time tutor that fetches any artifact directly to hand. Its color identity is empty, meaning it slots into every Commander deck that can meet its artifact threshold.
Across 1455 tracked multiplayer games, 5% of active decks include it, representing 787 of the 17176 distinct decks in the dataset. That figure is notably spread: 592 unique players have brought the card to a tracked game, and no single player accounts for an outsized share of observations, which lends the data reasonable breadth. The draw-to-play rate sits at 75%, meaning most copies that reach a hand do eventually get played. Median first play lands on turn 4, consistent with a land that often sees early deployment but sometimes waits for the artifact count to reach three before the tutor ability becomes live.
The commander distribution tells the story clearly: artifact-themed commanders dominate the top slots. Tony Stark, Urza, Dr. Eggman, and Shorikai all feature prominently, confirming that Inventors' Fair is primarily a tool for dedicated artifact strategies rather than a generalist include.
- 5% of tracked Commander decks include Inventors' Fair
- 75% of drawn copies are played before the game ends
- T4 median first-play turn across observed games
- 68% battlefield stickiness once the land enters play
- 592 unique players have brought Inventors' Fair to a tracked game
- 30% win rate in games where Inventors' Fair was played
First-cast turn
n=277The "good card" funnel
1597 brought · 592 playersOf 1597 copies brought to games, 371 were drawn, 277 of those were played, and 68% of played copies remained on the battlefield at game end, with the remainder sacrificed to activate the tutor ability.
Players who cast this card win 30% of the time (n=250) , vs 25% when it never left the library (n=1039).
When players drew this card but left it in hand, they won 34% (n=80) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -0.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
411 instancesMost Inventors' Fairs that are never interacted with stay in the library, as expected for a singleton land. Of observed copies, a notable share end in the graveyard, reflecting players actively sacrificing the card to tutor for an artifact rather than removal or destruction.
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
33 decks
- 2 Zhulodok, Void Gorger 24 decks
-
3
Mr. House, President and CEO
21 decks
- 4 Ultron, Artificial Malevolence 20 decks
-
5
Dr. Eggman
19 decks
-
6
Urza, Lord High Artificer
18 decks
-
7
Ragost, Deft Gastronaut
17 decks
- 8 Molecule Man 16 decks
-
9
Toph, the First Metalbender
15 decks
-
10
Captain America, First Avenger
14 decks
The top-commander list is tightly clustered around artifact strategies, with Tony Stark and Zhulodok leading in raw deck count. No single commander dominates overwhelmingly, suggesting Inventors' Fair is a staple across the broader artifact archetype rather than a one-deck card.