Inventors' Fair card art
Live Play Data

Inventors' Fair

Legendary Land · Kaladesh (KLD)
5%
Live Inclusion
Times Brought
1597
Decks Running
787
Median Cast Turn
4
Drawn → Played
75%
Format

5% of tracked Commander decks run Inventors' Fair. When drawn, 75% of copies are played before the game ends, with a median first-play turn of 4.

Inventors' Fair is a colorless legendary land from Kaladesh that pulls double duty: passive life gain for artifact-heavy boards and a one-time tutor that fetches any artifact directly to hand. Its color identity is empty, meaning it slots into every Commander deck that can meet its artifact threshold.

Across 1455 tracked multiplayer games, 5% of active decks include it, representing 787 of the 17176 distinct decks in the dataset. That figure is notably spread: 592 unique players have brought the card to a tracked game, and no single player accounts for an outsized share of observations, which lends the data reasonable breadth. The draw-to-play rate sits at 75%, meaning most copies that reach a hand do eventually get played. Median first play lands on turn 4, consistent with a land that often sees early deployment but sometimes waits for the artifact count to reach three before the tutor ability becomes live.

The commander distribution tells the story clearly: artifact-themed commanders dominate the top slots. Tony Stark, Urza, Dr. Eggman, and Shorikai all feature prominently, confirming that Inventors' Fair is primarily a tool for dedicated artifact strategies rather than a generalist include.

At a glance
  • 5% of tracked Commander decks include Inventors' Fair
  • 75% of drawn copies are played before the game ends
  • T4 median first-play turn across observed games
  • 68% battlefield stickiness once the land enters play
  • 592 unique players have brought Inventors' Fair to a tracked game
  • 30% win rate in games where Inventors' Fair was played

First-cast turn

n=277
18%
T1
14%
T2
14%
T3
16%
T4
10%
T5
23%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 52%

The "good card" funnel

1597 brought · 592 players
Brought to game
1597
Ever drawn
371
Reached battlefield
277
Still on board at game end
189
75%

Of 1597 copies brought to games, 371 were drawn, 277 of those were played, and 68% of played copies remained on the battlefield at game end, with the remainder sacrificed to activate the tutor ability.

≥ -0.5pp

Players who cast this card win 30% of the time (n=250) , vs 25% when it never left the library (n=1039).

When players drew this card but left it in hand, they won 34% (n=80) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.3pp; 95% confidence interval -0.5pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

411 instances
2.7%
Library
46.0%
Battlefield
27.3%
Graveyard
6.8%
Exile

Most Inventors' Fairs that are never interacted with stay in the library, as expected for a singleton land. Of observed copies, a notable share end in the graveyard, reflecting players actively sacrificing the card to tutor for an artifact rather than removal or destruction.

Commanders that played this card

in tracked games

The top-commander list is tightly clustered around artifact strategies, with Tony Stark and Zhulodok leading in raw deck count. No single commander dominates overwhelmingly, suggesting Inventors' Fair is a staple across the broader artifact archetype rather than a one-deck card.

Card text
Inventors' Fair card

Inventors' Fair

Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Kaladesh (KLD) · Rare · Illustrated by Jonas De Ro

Frequently Asked

How often is Inventors' Fair drawn in a Commander game?
In 1455 tracked multiplayer games where Inventors' Fair was in the deck, it was drawn 23% of the time. That is consistent with the base rate for a singleton in a 100-card deck. Of the 371 instances that reached a hand, 75% were played before the game ended.
What turn does Inventors' Fair typically hit the battlefield?
Median first play is turn 4, with the distribution spreading from as early as turn 1 through the mid-game. The mode of the distribution is turn 1, reflecting copies kept in opening hands and played immediately. The interquartile range runs from turn 2 to turn 6, so a meaningful portion of copies come down in the early turns before the tutor requirement of three artifacts is in reach, then wait for the board to develop.
Does casting Inventors' Fair correlate with winning?
In games where the card was played, the win rate is 30% across 250 observations. In games where it stayed in the library, the win rate is 25% across 1039 observations. The gap is +5.3 percentage points. Both sample sizes are large enough to treat this as a directional signal, though it reflects deck quality as much as the card's individual contribution. Artifact decks that run Inventors' Fair tend to be well-constructed, which inflates the cast bucket.
Is Inventors' Fair legal in Commander?
Yes. Inventors' Fair is legal and unrestricted in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Because it has an empty color identity, it can be included in any Commander deck regardless of the commander's colors.
Which commanders most often pair with Inventors' Fair?
The data shows a clear concentration around artifact-synergy commanders. Tony Stark, Zhulodok, Urza Lord High Artificer, and Dr. Eggman lead the list in raw deck count. This is directionally expected: Inventors' Fair requires three or more artifacts for either ability to trigger, so it rewards strategies that flood the board with artifacts. Colorless and blue-heavy commanders appear most frequently, reflecting the artifact archetype's natural color clustering.
How sticky is Inventors' Fair once it enters the battlefield?
68% of played copies finish the game on the battlefield. This is lower than typical for an untargetable land and reflects the card's sacrifice clause: players actively sacrifice it to activate the tutor ability, sending it to the graveyard once it has done its primary job. A copy that enters early may persist for several turns delivering life gain before being cashed in for an artifact tutor later in the game.