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Part of Tales of Middle-earth
·
Legendary Creature — Human Cleric
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The Lord of the Rings: Tales of Middle-earth (LTR)
: Untap another target permanent.
: Untap two other target legendary creatures.
Card Preview
Ioreth of the Healing House
1%
Decklist Inclusion
Times Brought
163
Decks Running
76
In Decks
631
Decklist Inclusion
1%
Format
Card text
Ioreth of the Healing House
Legendary Creature — Human Cleric
1 / 4
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by Wei Guan
Final zone distribution
51 instances2.0%
Library
31.4%
Battlefield
35.3%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Living Legend
7 decks
-
2
Sisay, Weatherlight Captain
6 decks
-
3
Sokrates, Athenian Teacher
5 decks
-
4
Aragorn, the Uniter
3 decks
-
5
Gogo, Master of Mimicry
2 decks
-
6
Phenax, God of Deception
2 decks
-
7
Tazri, Stalwart Survivor
2 decks
-
8
Volo, Itinerant Scholar
2 decks
-
9
Zevlor, Elturel Exile
2 decks
-
10
Zimone, Paradox Sculptor
2 decks
The "good card" funnel
163 brought · 75 playersBrought to game
163
Ever drawn
48
Reached battlefield
26
Still on board at game end
16
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.6pp
Players who cast this card win 39% of the time (n=26) , vs 16% when it never left the library (n=98).
When players drew this card but left it in hand, they won 18% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.9pp; 95% confidence interval +5.6pp to +42.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
8%
T2
15%
T3
15%
T4
23%
T5
35%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
23%
(4 / 26 cast on T3)
Cast same turn as drawn
35%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.