Live Play Data
Iroas, God of Victory
4%
Live Inclusion
Times Brought
882
Decks Running
402
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=143
1%
T1
1%
T2
10%
T3
10%
T4
17%
T5
51%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
22%
(14 / 143 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
882 brought · 375 playersBrought to game
882
Ever drawn
189
Reached battlefield
124
Still on board at game end
94
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 33% of the time (n=118) , vs 24% when it never left the library (n=589).
When players drew this card but left it in hand, they won 19% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +0.9pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
206 instances3.4%
Library
45.6%
Battlefield
11.7%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Kratos, Stoic Father
53 decks
-
2
Isshin, Two Heavens as One
38 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
24 decks
-
4
Caesar, Legion's Emperor
23 decks
-
5
General Ferrous Rokiric
15 decks
-
6
Tifa, Martial Artist
15 decks
-
7
Lightning, Army of One
14 decks
-
8
Atreus, Impulsive Son
13 decks
-
9
Commander Mustard
9 decks
-
10
Zurgo Stormrender
9 decks
Card text
Iroas, God of Victory
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7 / 4
Commander 2016 (C16)
·
Mythic
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.