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Iron Man Armor card art
Live Play Data

Iron Man Armor

{3} · Artifact — Equipment · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
302
Decks Running
117
Median Cast Turn
6
Drawn → Played
76%
Format

First-cast turn

n=65
3%
T1
0%
T2
6%
T3
18%
T4
22%
T5
35%
T6-9
15%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 9% (4 / 65 cast on T3) Cast same turn as drawn 47%

The "good card" funnel

302 brought · 110 players
Brought to game
302
Ever drawn
85
Reached battlefield
65
Still on board at game end
50

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.3pp

Players who cast this card win 30% of the time (n=61) , vs 22% when it never left the library (n=182).

When players drew this card but left it in hand, they won 16% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.5pp; 95% confidence interval -4.3pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

91 instances
1.1%
Library
54.9%
Battlefield
22.0%
Graveyard
4.4%
Exile
Card text
Iron Man Armor card

Iron Man Armor

{3}
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
Marvel Super Heroes (MSH) · Mythic · Illustrated by Javier Charro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.