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Iron Man Armor card art
Live Play Data

Iron Man Armor

{3} · Artifact — Equipment · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
444
Decks Running
158
Median Cast Turn
6
Drawn → Played
78%
Format

First-cast turn

n=93
3%
T1
0%
T2
8%
T3
16%
T4
19%
T5
41%
T6-9
13%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 11% (7 / 93 cast on T3) Cast same turn as drawn 39%

The "good card" funnel

444 brought · 147 players
Brought to game
444
Ever drawn
120
Reached battlefield
93
Still on board at game end
75

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 28% of the time (n=87) , vs 22% when it never left the library (n=267).

When players drew this card but left it in hand, they won 15% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval -3.6pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

128 instances
2.3%
Library
58.6%
Battlefield
18.8%
Graveyard
3.9%
Exile
Card text
Iron Man Armor card

Iron Man Armor

{3}
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
Marvel Super Heroes (MSH) · Mythic · Illustrated by Javier Charro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.