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Iron Man Armor card art
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Iron Man Armor

{3} · Artifact — Equipment · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
190
Decks Running
79
In Decks
279
Decklist Inclusion
0%
Format
Card text
Iron Man Armor card

Iron Man Armor

{3}
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
Marvel Super Heroes (MSH) · Mythic · Illustrated by Javier Charro

Final zone distribution

58 instances
1.7%
Library
53.4%
Battlefield
22.4%
Graveyard
5.2%
Exile

The "good card" funnel

190 brought · 74 players
Brought to game
190
Ever drawn
53
Reached battlefield
42
Still on board at game end
31

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.8pp

Players who cast this card win 28% of the time (n=36) , vs 24% when it never left the library (n=110).

Observed gap +4.3pp; 95% confidence interval -10.8pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
5%
T1
0%
T2
5%
T3
17%
T4
24%
T5
33%
T6-9
17%
T10+
Median 5.5 P25 4 · P75 8 · max 12
On curve 10% (2 / 42 cast on T3) Cast same turn as drawn 50%
42 of 100 times cast 42%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.