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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Man, Bleeding Edge
1%
Live Inclusion
Times Brought
360
Decks Running
135
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=77
0%
T1
1%
T2
5%
T3
22%
T4
10%
T5
47%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
39%
(8 / 77 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
360 brought · 133 playersBrought to game
360
Ever drawn
94
Reached battlefield
67
Still on board at game end
41
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 41% of the time (n=63) , vs 24% when it never left the library (n=229).
When players drew this card but left it in hand, they won 33% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +4.3pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances4.8%
Library
39.4%
Battlefield
23.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
60 decks
-
2
Iron Man, Titan of Innovation
10 decks
-
3
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
4
Aloy, Savior of Meridian
4 decks
-
5
Inspirit, Flagship Vessel
4 decks
-
6
Mendicant Core, Guidelight
4 decks
- 7 The Everforger 3 decks
-
8
Urza, Lord High Artificer
3 decks
-
9
Dr. Madison Li
2 decks
-
10
Emry, Lurker of the Loch
2 decks
Card text
Iron Man, Bleeding Edge
Legendary Artifact Creature — Human Hero
Flying
Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
3 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.