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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Iron Man, Master of Machines
1%
Live Inclusion
Times Brought
270
Decks Running
102
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=54
2%
T1
0%
T2
13%
T3
28%
T4
13%
T5
33%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
43%
(15 / 54 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
270 brought · 97 playersBrought to game
270
Ever drawn
64
Reached battlefield
49
Still on board at game end
21
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 26% of the time (n=42) , vs 25% when it never left the library (n=181).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -12.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances7.4%
Library
30.9%
Battlefield
36.8%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
61 decks
-
2
Iron Man, Titan of Innovation
7 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Captain America, First Avenger
4 decks
-
5
Bruce Banner // The Incredible Hulk
3 decks
-
6
Inspirit, Flagship Vessel
3 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
8
Captain America, Team Leader
1 decks
-
9
Dr. Eggman
1 decks
-
10
Edward Kenway
1 decks
Card text
Iron Man, Master of Machines
Legendary Artifact Creature — Human Hero
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
1 / 4
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.