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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Iron Man, Master of Machines
1%
Live Inclusion
Times Brought
225
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=42
2%
T1
0%
T2
7%
T3
26%
T4
12%
T5
43%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
12
On curve
36%
(11 / 42 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
225 brought · 80 playersBrought to game
225
Ever drawn
54
Reached battlefield
41
Still on board at game end
18
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.5pp
Players who cast this card win 28% of the time (n=37) , vs 24% when it never left the library (n=153).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -10.5pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances6.9%
Library
31.0%
Battlefield
36.2%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
50 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
3
Iron Man, Titan of Innovation
6 decks
-
4
Captain America, First Avenger
3 decks
-
5
Inspirit, Flagship Vessel
3 decks
-
6
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
7
Bruce Banner // The Incredible Hulk
2 decks
-
8
Captain America, Team Leader
1 decks
-
9
Dr. Eggman
1 decks
-
10
Edward Kenway
1 decks
Card text
Iron Man, Master of Machines
Legendary Artifact Creature — Human Hero
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
1 / 4
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.