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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes (MSH)
Card Preview
Iron Man, Master of Machines
0%
Decklist Inclusion
Times Brought
127
Decks Running
57
In Decks
204
Decklist Inclusion
0%
Format
Card text
Iron Man, Master of Machines
Legendary Artifact Creature — Human Hero
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
1 / 4
Marvel Super Heroes (MSH)
·
Uncommon
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Illustrated by John Tyler Christopher
Final zone distribution
38 instances7.9%
Library
31.6%
Battlefield
39.5%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
36 decks
-
2
Iron Man, Titan of Innovation
5 decks
-
3
Inspirit, Flagship Vessel
3 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
5
Captain America, First Avenger
2 decks
-
6
Bruce Banner // The Incredible Hulk
1 decks
-
7
Edward Kenway
1 decks
-
8
Iron Man, Master of Machines
1 decks
-
9
Mister Fantastic
1 decks
-
10
Mm'menon, Uthros Exile
1 decks
The "good card" funnel
127 brought · 56 playersBrought to game
127
Ever drawn
33
Reached battlefield
26
Still on board at game end
12
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 30% of the time (n=24) , vs 21% when it never left the library (n=77).
Observed gap +8.9pp; 95% confidence interval -9.2pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
31%
T4
8%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
38%
(8 / 26 cast on T4)
Cast same turn as drawn
35%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.