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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Iron Man, Modern Marvel
0%
Live Inclusion
Times Brought
154
Decks Running
49
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=34
0%
T1
0%
T2
15%
T3
9%
T4
21%
T5
50%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
24%
(3 / 34 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
154 brought · 47 playersBrought to game
154
Ever drawn
46
Reached battlefield
34
Still on board at game end
21
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 32% of the time (n=33) , vs 28% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -14.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances41.2%
Battlefield
31.4%
Graveyard
5.9%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
37 decks
-
2
Whtz, the Bibliophile
3 decks
-
3
Iron Man, Titan of Innovation
2 decks
-
4
Urza, Chief Artificer
2 decks
-
5
Mendicant Core, Guidelight
1 decks
-
6
Muddle, the Ever-Changing
1 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
1 decks
-
8
Soundwave, Sonic Spy // Soundwave, Superior Captain
1 decks
- 9 The Everforger 1 decks
-
10
The Fantastic Four
1 decks
Card text
Iron Man, Modern Marvel
Legendary Artifact Creature — Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other artifact creatures you control get +1/+1.
Whenever Iron Man attacks, if you control another artifact creature, draw a card.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.