Live Play Data
Iron Myr
2%
Live Inclusion
Times Brought
928
Decks Running
475
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=161
10%
T1
25%
T2
8%
T3
10%
T4
14%
T5
27%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
35%
(41 / 161 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
933 brought · 434 playersBrought to game
933
Ever drawn
197
Reached battlefield
161
Still on board at game end
80
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 23% of the time (n=148) , vs 23% when it never left the library (n=614).
When players drew this card but left it in hand, they won 22% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -6.1pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
228 instances0.9%
Library
35.1%
Battlefield
41.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
80 decks
-
2
Arabella, Abandoned Doll
27 decks
-
3
Chiss-Goria, Forge Tyrant
22 decks
-
4
Alexios, Deimos of Kosmos
20 decks
-
5
Ragost, Deft Gastronaut
17 decks
-
6
Tannuk, Steadfast Second
14 decks
-
7
Zada, Hedron Grinder
14 decks
-
8
Herigast, Erupting Nullkite
12 decks
-
9
Norin the Wary
12 decks
-
10
Knuckles the Echidna
10 decks
Card text
Iron Myr
Artifact Creature — Myr
1 / 1
Scars of Mirrodin (SOM)
·
Common
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.