Live Play Data
Iron Myr
2%
Live Inclusion
Times Brought
658
Decks Running
351
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=113
9%
T1
26%
T2
9%
T3
12%
T4
9%
T5
29%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
35%
(29 / 113 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
662 brought · 322 playersBrought to game
662
Ever drawn
137
Reached battlefield
113
Still on board at game end
61
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 22% of the time (n=104) , vs 22% when it never left the library (n=441).
When players drew this card but left it in hand, they won 19% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -8.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances0.6%
Library
37.9%
Battlefield
39.8%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
57 decks
-
2
Arabella, Abandoned Doll
21 decks
-
3
Alexios, Deimos of Kosmos
17 decks
-
4
Chiss-Goria, Forge Tyrant
17 decks
-
5
Ragost, Deft Gastronaut
15 decks
-
6
Tannuk, Steadfast Second
12 decks
-
7
Knuckles the Echidna
9 decks
-
8
Zada, Hedron Grinder
9 decks
-
9
Herigast, Erupting Nullkite
8 decks
-
10
Norin the Wary
8 decks
Card text
Iron Myr
Artifact Creature — Myr
1 / 1
Scars of Mirrodin (SOM)
·
Common
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.