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Part of Marvel Super Heroes
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Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Ironheart, Clever Champion
1%
Live Inclusion
Times Brought
464
Decks Running
159
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=79
0%
T1
0%
T2
4%
T3
11%
T4
15%
T5
61%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
30%
(12 / 79 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
464 brought · 155 playersBrought to game
464
Ever drawn
115
Reached battlefield
73
Still on board at game end
35
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 34% of the time (n=68) , vs 36% when it never left the library (n=311).
When players drew this card but left it in hand, they won 33% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -15.0pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
128 instances4.7%
Library
27.3%
Battlefield
34.4%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
70 decks
-
2
Iron Man, Titan of Innovation
7 decks
-
3
Iron Man, Master of Machines
6 decks
-
4
Sai, Master Thopterist
5 decks
-
5
Vraska, Soul of Stone
5 decks
-
6
Captain America, Living Legend
4 decks
-
7
Whtz, the Bibliophile
4 decks
-
8
Lara Croft, Tomb Raider
3 decks
-
9
Mendicant Core, Guidelight
3 decks
-
10
Urza, Lord High Artificer
3 decks
Card text
Ironheart, Clever Champion
Legendary Artifact Creature — Human Hero
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Flying
Noncreature spells you cast have improvise.
3 / 4
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Julia Vasilyeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.