Isochron Scepter
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
62 instancesCommanders that played this card
in tracked games-
1
Urza, Lord High Artificer
10 decks
-
2
Vivi Ornitier
9 decks
-
3
Obeka, Brute Chronologist
3 decks
-
4
Quandrix, the Proof
3 decks
-
5
Azami, Lady of Scrolls
2 decks
-
6
Fire Lord Azula
2 decks
-
7
Geralf, the Fleshwright
2 decks
-
8
Grand Arbiter Augustin IV
2 decks
-
9
Inalla, Archmage Ritualist
2 decks
-
10
Lord of the Nazgûl
2 decks
The "good card" funnel
206 brought · 75 playersOnce cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=33) , vs 19% when it never left the library (n=133).
When players drew this card but left it in hand, they won 33% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.0pp; 95% confidence interval -3.4pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.