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Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Card Preview
It That Betrays
1%
Decklist Inclusion
Times Brought
371
Decks Running
177
In Decks
1387
Decklist Inclusion
1%
Format
Card text
It That Betrays
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
11 / 11
Commander Masters (CMM)
·
Rare
·
Illustrated by Alexander Mokhov
Final zone distribution
98 instances1.0%
Library
26.5%
Battlefield
20.4%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 42 decks
- 2 Molecule Man 19 decks
-
3
Ulalek, Fused Atrocity
19 decks
- 4 Ultima, Origin of Oblivion 11 decks
-
5
Kona, Rescue Beastie
5 decks
- 6 Kozilek, the Great Distortion 5 decks
- 7 Ulamog, the Ceaseless Hunger 4 decks
-
8
Animar, Soul of Elements
3 decks
-
9
Braids, Conjurer Adept
3 decks
-
10
Taskmaster, Mercenary Mimic
3 decks
The "good card" funnel
371 brought · 164 playersBrought to game
371
Ever drawn
88
Reached battlefield
45
Still on board at game end
26
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 40% of the time (n=36) , vs 27% when it never left the library (n=243).
When players drew this card but left it in hand, they won 22% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.4pp; 95% confidence interval -2.9pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
2%
T1
2%
T2
4%
T3
4%
T4
9%
T5
62%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
96%
(1 / 45 cast on T12)
Cast same turn as drawn
45%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.