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Part of Commander Masters
·
Legendary Planeswalker — Jace
·
Commander Masters (CMM)
Live Play Data
Jace, Mirror Mage
1%
Live Inclusion
Times Brought
237
Decks Running
118
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=45
0%
T1
7%
T2
9%
T3
7%
T4
11%
T5
58%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
16%
(4 / 45 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
237 brought · 111 playersBrought to game
237
Ever drawn
66
Reached battlefield
45
Still on board at game end
30
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 31% of the time (n=37) , vs 23% when it never left the library (n=142).
When players drew this card but left it in hand, they won 31% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -6.8pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances2.7%
Library
40.5%
Battlefield
31.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
33 decks
-
2
Jace, Multiverse Architect
24 decks
-
3
Elminster
11 decks
-
4
Denzilore Fatehold
10 decks
-
5
Jace, Vryn's Prodigy // Jace, Telepath Unbound
9 decks
-
6
Tam, the Possibility
4 decks
-
7
Arwen Undómiel
2 decks
-
8
Elrond, Master of Healing
2 decks
-
9
Itazura, Lingering Wick
2 decks
-
10
Kenessos, Priest of Thassa
2 decks
Card text
Jace, Mirror Mage
Legendary Planeswalker — Jace
Kicker
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Loyalty 4
Commander Masters (CMM)
·
Mythic
·
Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.